![]() ![]() It does not seem to be able to get past that by building more housing first.Question: You have 8 ascension perks picks, What is your choice most of the time? I do notice that the governors have often given up buillding stuff as there are empty builds slots, but no housing or jobs. It does get a bit annoying late game when it keeps pausing asking me to institute unemployment benefits once my entire empire has no jobs. I am still leaning the game, and enjoy a slower pace with room to expand, so I am playing huge with x3.5 planets and 0 growth modifier. I go as many Urban worlds as I can, and dont worry about energy worlds at all. Large planets more suited to factory or alloys. I still set the designation at setup depending on what the current need is. I am very hands on for the first 30 or so colonies. I build as much as I can, but it comes down to credits being cheaper /more efficient than minerals, so you cannot get around that (until you are in a decent surplus) They usually get the zones in a "reasonably" good state. They have an special penchant for special resource buidlings. I do have to keep the governors on, and yes they often do their own thing. I keep my game mostly on normal speed (which helps). For example, how exactly would that 1 ecu + ring world empire survive long enough to get to the ring world tech set and the necessary tradition level to have the appropriate ascension perks? Talking about super tiny ES empires is an academic effort as I've never seen a build that would actually survive to the tech and tradition levels required to make the build in the first place. I've carved out a tiny edge of the galaxy and turtled up and let my slightly psychotic robot friend do my dirty work for me (still not sure why he likes me so much but wants to burn the rest of the galaxy to the ground). This particular play through isn't particularly wide by any means: I guess it all depends on your definition of tall and wide. This is obviously hive but a regular empire would only be an additional 85 ES for the colonies. View attachment 817333 View attachment 817334 My current for fun build looks like this at year 2309: ![]() ME is the primary deviant which swaps districts for colonies in the breakdown but the general numbers are about equivalent for most planet types except habitats where they become very expensive for ME as they are basically tiny planets where the inflated colony cost can't be offset by the bigger discount on districts. The current breakdown of ES contribution is roughly 60-70% pops, 10-15% districts, 10-15% systems, and 0-10% colonies. In this iteration of the Empire Size system, colony count has very little impact. All you've done is reduce the size penalty by 3.38% and yea that's trash. Ascending a research planet is useless unless it's your homeworld. Research worlds reduce researcher upkeep to improve efficiency, not by increasing output. Homeworld bonuses (+15% to all jobs) is the only way to get planetary bonuses to research. Yes, there are cheaper ways to get more research, but is correct: this is a late game unity sink to give those tall empires a 20% research boost the wide empires can't afford.Įdit: The above is only correct if you use your homeworld as your research world. Depending on the empire's total size, you may have just increased the relative research power of the planet by as much as 20% or more. ![]() Reducing the sprawl just reduced the research cost by another 3.38%, which is comparatively small but an improvement none the less. ![]() By ascending it four times, you reduce the sprawl by 20% and research output by 15%. So it alone is contributing 169 size (don't forget the 10 for the colony itself) as well as a 16.9% increase in research cost. You can compare this number to other empires' and determine who is researching technologies the fastest.įor the planet above, it's generating 4176 research points, and has 159 pop. E.g., if you are generating 1000 research but have an empire size of 250, you're actually generating 1000 / (1+0.15) = 869.565 research points compared to other empires. I have pages of algebra that derive that measure. I created a metric I call "relative research power" which is calculated to be (total research) / (1 + size research penalty). ![]()
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